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Devlog
Dungeon Update / Catch Up
July 31, 2026
by
Arcadia Studios
For various reasons, in the past, I had decided not to share all of the updates that I have been doing behind the scenes. However, I have made the executive decision to reveal many of these additions...
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V0.3 Overworld, Enemies, and Towns
July 31, 2026
by
Arcadia Studios
##zelda, ##n64, ##solo-dev
If you are following along with YouTube , you may have noticed that this month's devlog contained quite a bit less information about what I have been working on this month in comparison to the previou...
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Combat, Debug Area, Large Reworks to Codebase
April 30, 2026
by
Arcadia Studios
1
Programming Since I am using Godot, I am using "Nodes" for my scene hierarchy which is Godot's way to instantiate things into the game world. The "Player" separates the visuals of the character from t...
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Tribute (V0.1)
April 04, 2026
by
Arcadia Studios
#Action-Adventure, #N64, #Retro
Welcome to the first devlog for Tribute. It is the newest project that is being developed by Arcadia Studios. Currently there is only one person on the team: Daragard. However, I am not necessarily op...
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