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Devlog

  • Dungeon Update / Catch Up
    July 31, 2026 by Arcadia Studios
    For various reasons, in the past, I had decided not to share all of the updates that I have been doing behind the scenes. However, I have made the executive decision to reveal many of these additions... Continue reading
  • V0.3 Overworld, Enemies, and Towns
    July 31, 2026 by Arcadia Studios##zelda, ##n64, ##solo-dev
    If you are following along with YouTube , you may have noticed that this month's devlog contained quite a bit less information about what I have been working on this month in comparison to the previou... Continue reading
  • Combat, Debug Area, Large Reworks to Codebase
    April 30, 2026 by Arcadia Studios
    1
    Programming Since I am using Godot, I am using "Nodes" for my scene hierarchy which is Godot's way to instantiate things into the game world. The "Player" separates the visuals of the character from t... Continue reading
  • Tribute (V0.1)
    April 04, 2026 by Arcadia Studios#Action-Adventure, #N64, #Retro
    Welcome to the first devlog for Tribute. It is the newest project that is being developed by Arcadia Studios. Currently there is only one person on the team: Daragard. However, I am not necessarily op... Continue reading
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